Top 10 most tricky creatures in 7pts Singleton

7pts Singleton is an Old School format that has revived the utility of many creatures that are unplayable in regular Old School due to everyone playing 12 bolts and 4 swords. In fact, from this list 8 of the 10 are barely played in the regular Old School and thanks to this beautiful format we have been able to see the true power they have, designed for a game in which not everyone would play four copies of each card.

Without a doubt, these creatures are the ones that no Old School 7pts Singleton player wants to see in front of them and will sometimes be forced to spend the scarce and precious removal of 7pts creatures on them.

Top 10

Witch hunter

This sinister witch hunter from The Dark can turn into a real nightmare. Going the Distance is a combination of Time Elemental and Prodigal Sorcerer even though he can only return the opponent’s creatures to the hand and deal direct damage to the target player instead of player and creatures.

Its mana cost puts it at the bottom of the list, but it’s a creature to keep in mind as it’s very good against control (it doesn’t need to attack to deal damage) and against midrange decks we can slow them down a lot by returning the big creatures big on opponent hand.

At first you never want to spend your removal on him, but as the turns go by you will begin to notice her annoyance and… You will end up taking him out of the way!

Top 9

Ifh-Bíff Efreet

I’ve loved this creature since I’ve been a traditional Old School player, and I’ve played it in both Eternal Central and Swedish Rules. But as I said in the introduction, in 12-bolt formats it used to not work very well. However, with our beloved 7pts Singleton we can see its true potential.

For many he is simply recognized by his drawing, since he was the face of the apocryphal version of the Serendib Efreet from Revised, but thanks to the 7pts Singleton people are already beginning to see him in his original version and his true power.

It is called  “hurricane creature» for its ability to cause «hurricanes». Against control it is incredibly good, and against smaller flying bugs it will sweep the table. If for whatever reason he cannot attack, he will be able to do two damage each turn to both players, which if you win the race of lives means victory. He can also come into play and finish off the opponent as soon as he enters as his ability doesn’t require him to tap.

Like all Efreets and Djinns it is dangerous to its controller, and in this case the danger comes if the opponent plays green. There we have to be very smart when it comes to the table it and activating it the number of times we consider appropriate.

To finish, special mention has its interaction with a very played card in 7pts, the Spirit Link. If we put one on it and activate it twice, we’ll deal 2 damage to the Efreet: we gain 2 life, 2 damage to the opponent: we gain other 2 life, 2 damage to yourself: you gain 2 lives more. The result will be 2 less life for the opponent and 4 more life for us. That is if there are no more creatures that fly on the table but imagine the amount of lives we can win. Who gives more?

Top 8

Brothers of Fire

These brothers who give their name to a British Old School community have shown their true power in 7pts Singleton. At the last 7pts Singleton World Championship held in Madrid, they were included in C. Dominique’s champion UR deck and did well during the tournament.

The ability to activate his ability several times without turning allows him to attack and then, for example, activate his ability twice, doing a total of 4 damage. They are good at the beginning of the game and also in the late game where we can activate their ability several times per turn if we have a lot of mana available. Against decks of small creatures, like weenies, it is devastating and against control it is a constant annoyance.

Also, unlike the Cuombajj Witches, the damage is always redirected to us and there is no possibility of redirecting it to one of our creatures, and in the end 1 point of damage is a small price to pay to activate that great ability; and it has proven to be better card than Orc Artillery (also highly played at 7pts).

Top 7

Prodigal Sorcerer

Our friend «Timmy» since 1993, played a thousand times in the schoolyard and known in Spain by countless names: «The Baker», «The Popeye», «The Basque»…

Unplayable in regular Old School and one of those creatures you never want to see up front in 7pts as it maintains the quality it had in school in 1993. Unlike other creatures like its black step-sister the Sorceress Queen, who looked very good in the school, and has been shown to actually not be that good (since the creatures it transforms keep their abilities), the Prodigal has proven to still be a very useful creature.

Also played in the world champion deck, this wizard skips Moats and will kill all of your bottom one creatures. Trust me, you’ll end up spending removal on this little bastard…

Top 6

Royal Assassín

Mythical, legendary, lethal, another one that has been with us since the schoolyard of 1993. In our beloved 7pts format we can see how powerful it really is, and just as in traditional Old School we have only seen a few loose copies of sideboard, at 7pts it’s a must if you play black as your main color.

More than as a true assassin, he has proven to be more of a «handbrake» for games. If the opponent plays well, in the end it is like a kind of wall since few creatures will attack with this assassin in front of them. However, sometimes you will be forced to attack to continue doing damage, and that’s when the killer can claim some victims…

Another noteworthy point is that it also cancels activated abilities of creatures that require tapping, because it will be the last action of it before dying…

In closing, one of our favorite 7pt combos should be noted and that is the combination of him with the Icy Manipulator as seen in the 7pts Worlds semi-finals in the BR matchup against White Weenie.

Top 5

Argívian Archaeologist

This Argivian archaeologist has worked tirelessly unearthing ancient remains from Atlantis, Hyperborea, Lemuria, Mu, the Hollow Earth… but more importantly, he recovers our buried artifacts back to hand.

Such a recursive creature usually doesn’t last long on the table (it’s one of those creatures that when they come into play and the opponent has a dangerous artifact in the graveyard… you have to kill instantly!). I find it really powerful in Control and Midrange decks, and a bit slower for aggro decks like White Weenie where I wouldn’t play it.

My favorite interactions are with cards from Fallen Empires (and there’s nothing more reminiscent of an RPG than an archaeologist unearthing artifacts from «fallen empires»), such as Conch Horn or Aeolipile, but of course it’s brutal with the Chaos Orb if you have five mana on the board.

In the end, direct recalls like Regrowth, Recall, or Reconstruction are better, but it’s a plugin that can really annoy your opponent and win you the game.

Top 3-4


I really didn’t know whether to place it in the Top 3 or in the Top 4 because I consider it to be at least similar in power to its next counterpart.

A pissed off preacher, with a classic pompadour, fresh from the depths of Alabama to convince the opponent’s creatures to fight on our side.

Monogreen mages will understand that this is one of your worst nightmares when playing low removal creature decks. It will always steal our smallest creature and use it to block if we attack, chipping away at our army on every attack. If we are lucky to have a creature with evasion to be able to give another one, the opponent will attack every turn with our creature that we do not want to block and kill it because then it would steal the good creature, which would make it «unblockable» at times.

In short, a real nightmare that we will have to kill if we want to win with creatures, also, I see it as good in control, midrange and aggro decks.

Top 3-4

Old Man of the Sea

The counterpart of the Preacher in blue, this old strangler of the sea comes from the most ancient tales of the Arabian Nights to kidnap your creatures.

Unlike the Preacher he doesn’t allow us to control big creatures, but he makes up for it positively in that we can choose which creature we want to control (whereas with the Preacher the opponent chooses it).

Assuming that at 7pts a 2/3 for three mana isn’t bad anymore, imagine if you pair it with the ability to steal your opponent’s creatures. It’s true that they can’t have power 3 or more, but imagine how many good creatures of power 2 or less are played at 7pts. Without going any further from this same list he could control 8 of the 10 creatures!

Another creature that fits perfectly in all types of decks that play blue and that you will have to eliminate many times if you have it in front of you and you want to play small creatures.

Top 2

Guardian Beast

This beast has seen some play in regular Old School, at least one copy in Grixis Discotrol, BR Discotrol, due to its great interaction with the Nevinyrral Disc, and also Power-Monolit to defend artifacts. Let’s not forget that while it is untapped our artifacts are indestructible so, for example, the disc will not destroy itself and we can use it twice.

Assuming that it is a 2/4 for four mana, what is already a good «wall» base, which makes it really powerful at 7pts, and one of the reasons why it is on the watch list of possible points cards, is its interaction with the Chaos Orb, since according to the text the Chaos Orb destroys itself when using it, but being indestructible it would stay tapped and we can use it once per turn.

The combination Guardian Beast – Chaos Orb often means the end of the game if we can not destroy the beast (a creature with ass 4 difficult to kill), and also many times it is played in decks with Demonic Tutor capable of searching one of the two pieces of the combo. It will start by destroying one land per turn and then all our permanents… A nightmare!

Without a doubt, for me it is the second best creature in the format because it is easy to splash (it only requires a black mana), it is good in statistics and can also be used to attack, it is the most difficult to kill on this entire list (it skips bolts, terror…) and its ability stays with other pseudoremovals like Spirit Link, Gaseous Form… etc. And of course for its multiple combos with the aforementioned Chaos Orb, Disco and Rocket Launcher (which we can activate as many times as we want).

Top 1


The “coffee pot” has earned in her own right being the first creature in the format to earn 1 value point. And it is not by chance. It goes into any deck, aggro and especially midrange and control due to its combo with Tawnos’s Coffin which can do a «fireball effect» as a finisher even in decks that don’t play red.

For those of you who don’t know much about the format, a classic style of ending games in 7pts is with a Tawnos’s Coffin and a Triskelion, since the exiled creature keeps the counters, so the Triskelion comes out of the coffin with three more counters, in total 6, then 9, then 12… also if we only have an artifact destroyer we will have to cast over the coffin and in response our opponent will eat the Triski so that he returns to the game with 6 counters in total, with what we will have in front of us a 7/7 monster with the ability to deal 6 direct damage.

On many occasions, he usually generates card advantage since he can kill up to 3 creatures with resistance 1 as soon as he enters, staying on the table. We can raise it to the hand with Reconstruction, copy it with Copy Artifact, if they are going to steal it from us with Steal Artifact or Control Magic, do 2 damage to the opponent and sacrifice it to himself, if they are going to hit him with swords we can do the same and thus have it in the graveyard to recover it… etc. etc.

In short, the creature with the most tricks in the format and the one most seen at the tables. We will now see what his presence will be by having to pay 1 point to wear it and if it is still as definitive as it has been up to now, but, without a doubt, it is the biggest bomb in the format.

In closing, this list is based on my personal opinion, and my experience of two years playing the format. You guys will have your most broken creatures, but I think this list fits the format pretty well. Of course, I’m waiting for your comments, especially on Facebook, so you can tell me which creatures you think should be included in this list because of their abilities, and because their power has increased a lot by 7pts Singleton compared to the traditional Old School.

Cheers and Old School!

Luis E.


Good morning! So after Covid restrictions ended (or at least weren’t so hard) some crazy spaniards had the great idea of making a 7 points singleton “world” championship in Madrid to all the people who wanted and could come. In the end there were 24 people, only one brave italian (shoutouts to Dany Bruschetta) and the rest from Spain.

All I am trying to do with this article is to have a record of what happened and also put all the deck pics together in the same place. We want to highlight the good atmosphere and the desire to play Magic (TRVE Magic) after this long hiatus; thanks for all the people who supported this! These are the final standings:

And without further ado, there are the deck photos. The first is the winner and the rest in no particular order:

Thanks for watching! Share the article if you want!!


Hello one more time, people! After the last article talking about a relatively new format, we are back to the daily routine and today’s article is going to be about one deck. Is a fairly popular deck and I am sure you have played it (or against it). It’s one of the best control archetypes in Old School, along with The Deck: Disco Troll. Before we start talking about it, there’s a beautiful photo of the deck:

As you can read on the photo, our friend from Catalunya Raul Roso won the Spanish Nationals of 2019 (fuck Covid, there hasn’t been a 2020 one) with this marvellous black bordered deck. Now you know the cards, so we are going to explain how it works.

Basically, is a control deck, so you are trying to exchange card by card, just before you gain advantage and kill they with a Fireball or with one of the few creatures it plays. The interesting part is how this obtains the card advantage. The Deck does it manipulating the number of cards in hand with artifacts as Jayemdae’s Tome or Disrupting Scepter, but Disco Troll does it with a curious synergy: Sedge Troll and Nevinyrral’s Disk.

It’s easy: Disk clears the board and Troll regenerates. In Old School there are only a few creatures that regenerate with a power / toughness ratio that are worth playing, and the Troll is one of them; if we control a Swamp, is going to be a 3/3. Obviously, as every control deck in the format, it plays all the blue card draw along with the P9 (Raul changed a Twister for a Recall).

Clearing the board we can do a 3×1 (or more) very easily because Disk destroys artifacts and enchanments too (Moxen), and we can untap with a Troll ready to attack. On the other side, this creature can buy us time blocking big creatures as Erhnams and regenerating, and stops cold a Weenie deck with his 3 toughness. As a finisher, apart from the aforementioned Trolls and the direct damage, he plays a single Sol-Kanar wich is a beast closing matches fast.

As a bonus, here you go another version of the deck. Brandon Radke played this RB Ponza in Northern Paladins 2019 Spring Regrowth. The idea is similar, but in this deck you are going for the lands. Also, he plays another fun card that is great with Disk: Ruckh Egg.

But these are the decks we always see, and they are well known. So in LMOS we are always trying to improve, so our friend Daniel Lasheras took an idea from Timmy the Sorcerer’s YouTube channel, tuned it a bit, and played on the monthly league to take the second place. Here’s the video:

And here is Dani’s deck. Two things: first is that he plays 61 cards. Dani himself told me that he would cut a Sword; in fact, has helped me a lot in the making of this article so thanks! Second, the cards you don’t see on the up right are Recall, Ancestral, Walk and Braingeyser.

This deck is a total revolution, because white addresses the two major problems of the original: the mirror match and the troublesome artifacts / enchantments when they counter the Disk. When you were playing the mirror you had to keep your counters up because if they played a Troll that they could regenerate, you were way behind on the match. Now you have Swords that directly exile the creature for only one mana or the Balance to keep the board clean of creatures.

Also, in the mirror the Disks are very bad, because they only kill Moxen and some distracted Mishra. Normally we could try to kill Mishras with Bolt and use Strip mine to keep opponent out of one colour or double blue for Counterspell or something like that. With Disenchant we have another kill for Mishras or for those pesky Orbs.

This deck improves the agro matchup a lot too. Then, to play Disk and activate were four turns (with a Mox), and if the opponent goes Shops, Mox Su-chi, bye bye… now, we have nine! one or two mana answers to this, and that’s a lot of advantage. Between Swords, Disenchant, Bolt, Balance and Chaos Orb we can stop fast starts from RG and Quicksilver too, and then just play the Disk and do our thing. And in the sideboard we have access to the iconic duo of CoP: Red and some more artifact destruction.

But not everything is fine. Playing four colours has disadvantages too, basically all of them related to the mana base. The biggest drawback is that with all the lands that produce white, the Troll doesn’t get +1/+1 very often because you only play 6 swamps total, and in the EC format you have to count the 4 strip mines of the opponent. Is possible to regenerate the Trolls because you play Citys, but you are taking damage every time you use one. On the same trend, sometimes you can have a troll stuck in hand because there’s no Badlands on the deck. Maybe we could solve part of this changing a Tundra for a Badlands, but you need the double blue to have Counterspell up.

As you see, we can innovate in Old School. Innovate is not only to create a fancy new deck; tuning a previous existing deck to get rid of the weaknesses and making it stronger is innovating too. This makes the deck more competitive or funnier. I hope this article has given you ideas and you start brewing different decks. Until next time, never forget that Old School is for fun; so forget netdecking and start playing your pet cards in every deck!


Here we are again, fellow Old Schoolers! Today I am going to address the elephant in the room, the “hot new” format that everyone is talking and playing in Old School. We are going to explain how it works, why is so popular and, of course, a lot of deck picks!!

What is 7 Points Singleton?

Is an Old School format, with all the allowed sets (ABU, Arabian, Legends, The Dark and Fallen Empires), but with a different B&R list. It has mana burn and the London mulligan, and you play with a 60 card deck WITHOUT SIDEBOARD. Reprints are allowed, with the original art, of course. The only banned cards are the ante cards, and the Restricted… well, you are playing only one of each (Singleton, remember?) so instead we have this chart:

As you can see, the cards are numbered from one to four. On your deck you can only play a total of SEVEN points, hence the name. The rest of the cards can be played without any problem (think as their value is 0) but always one of each, except basic lands: you can play all the basic lands you want.

Why is so popular the format?

With this numbered value, the format does not require you to play the expensive cards: on the four points slot is worth more the Sol ring than the Lotus, believe me. If you wanna play more than a colour, you really don’t need the duals because you can only play one of each. With all the lately buyouts of cards from the (infamous) Reserved list and all the prices going up like crazy, including white border like Chronicles and Revised (look at Revised duals, scream loud and come back if you wish), this format is the most budget friendly you can find inside Old School.

Another thing that makes this format so fun is that there are no oppressive cards. Cards that in Old School are very good and played 4x like Serendib efreet or Black vise, here there is only one of them in all the deck, so you can deal with them easy or you can end up not seeing them at all in the match. Usual decks of the format are one or two colour decks, with a lot of different cards trying to do the same thing. Let’s take a look to the first deck photo of the day:

As you can see in this Monoblack deck by our friend Andoni Perez, there are only two knights: Black knight and Order of the Ebon hand. You can´t play all eight of them so you are forced to find alternatives, and let me warn you, Old School cards in general are pretty bad. So he plays Erg Raiders, Hassran ogress and Cyclopean mummy (go and search what they do, I´ll wait here laughing because they are bad); the same for the other mana costs and for all the spells.

Clearly, you have to search for the best card on each of the mana costs that fits the plan you want, and here is the third thing that makes this format so enjoyable: the deckbuilding. You have to adapt to your pool, to your pocket and of course to the game plan. You can stay for hours searching cards in your collection or in the web that fits what you want, because netdecking in this format is difficult. In part, because there are not a lot of tournaments yet, and mostly because the cards other players play are worse in your deck. For example, if you want to buy the deck above, it has a Chaos and a Su-chi that are very expensive, so you have work searching for substitutes!

The deck I posted is the typical monocolour aggro deck, to keep things easy. But in this format you can play whatever you want. Let’s take a look to the second deck of the day:

Cyril Terroy made this combo-control deck. This deck tries to play the long game, controlling the early game with counters and some control cards to lock you and end up killing with one of his fatties or comboing you in the face. It has two funny combos in it: Guardian Beast with Chaos orb (to destroy a permanent each turn) and Power artifact with Basalth monolith (that nets infinite mana and kills you usually with Rocket launcher).

This format is all about fun and you don´t have to play the typical aggro deck or the all pimp combo deck. You can play whatever makes you happy. Look at this “man legend”:

This man had a complete Legends set at home and said “why not” and here we are with this beauty. It looks very fun to play and plays three colours. It may sound like crazy in Singleton, but there is not much land destruction (playing three colours and one of each card there are about 6 Stone rain) and you can only play one Strip mine. The people play three and four colours easily. Look at this Elephant Zoo by Tristana Matt:

This is an Unpowered deck. In this format, Unpowered is different than the rest of Old School and Vintage formats: it means that you don’t play any card on the chart above. Think about it as playing a 0 Point Singleton. And yes, this format exists too, and in 7 Points they give prizes to the best Unpowered deck.

To end well the article, here is a pair of links to the Youtube channel of my friend Resti “Old School Mtg Channel” with some matches of this beautiful format:

What do you think about this format? If you were willing to play Old School but thought that is expensive, this can be a very cheap and fun way to come in. If you have any question regarding to this format (or Old School), you can hit me on Twitter @diliz13 or write in the comments. I am waiting your feedback! Until next time, don’t forget to play Serendib that costs 0 points!

Old-school creatures: The 5 best, the 5 most well loved, and the 5 all-time favorites

These lists were created out of the curiosity of knowing wich were the best Old School creatures, but they also wich were the favorites, and the most loved by the players, either for their art or nostalgia.

For this, two surveys were carried out with the players of the Liga Madrileña de Old School, in which almost 25 players participated, and we asked them wich are the best Old School creatures, but also their favorites. They had to assign 5 points to the one they thought was the best and their favorite, 4 to the next, and so on until they assigned a point to the last one.

Then the results were added, and to find were wich the most well loved, it was discarded from the list of all-time favorites the creatures that already appeared on the list of best creatures.

The results (some more expected than others), were the following:




32 pts

The first mythic finisher from control decks like The Deck, featuring legendary art by Douglas Schuler, and hair-raising flavor text. Ideal in aggro and control decks, a nightmare for small creature decks because of the ability to attack and defend at the same time. He does not die to lightning bolt, or BEB, or REB … the Angel de Serra sneaks in in his own right as the 5th best creature in Old School.



33 pts

Arabian Nights brought with it probably the best creatures of the format that were not surpassed in many years, and that have continued to be played throughout decades. Erhnam himself for his speed and power, that does not require double cost of color to be cast, and his Armageddon combination came to create an archetype of his own.



34 pts

The traditional kings of the jungle are not only useful in White Weenies or Zoos, they have shown that combined with blue in midrange decks they can create one of the most powerful archetypes of Old School. The speed of a clock of two damage per turn for one mana means that they are seen in more and more decks: BUR with white splash, Atog with Lions … The Top 3 of the best Old School creatures without a doubt.



39 pts

With a difference in points greater than the previous ones (5 points above its predecessor) the Sedge Troll is considered in the year 2020 as the second best creature of Old School. Surely at the time other creatures were considered better, such as the Juzam Djinn, or the Shivan Dragon. But the years have shown that the Sedge Troll is a true nightmare for rivals. If there are no Swords to plowshares it can be a nightmare both offensively and defensively. Its perfect combination with Disc of Nevynirral makes it a fearsome and almost immortal creature.



100 pts

With a spectacular 100 points (more than double the second), Serendib Efreet was the undisputed winner. Little can be said that has not already been said. There is no creature stronger, faster, that is so hard to kill, and on top of that it has evasion. The Serendib Efreet is the unquestionably the best creature in the format.



26 pts

Special mention for the Hypnotic Specter that was left out of the Top 5 with 26 points. It is true that without Dark Ritual its power is not so relevant, and that it dies with any removal played from the format. But it is true that if it remains on the table, it can mean the game.

This ends the list of the best Old School creatures. If you want to consult the complete list with the complete votes, you can do it HERE.




11 pts

This list and voting was more distributed, and some Legends of Legends sneaked into the list, but only reached the Top 5 of Old School’s most well loved creature: Nicol Bolas. That elder dragon reading a book that amazed us when we were little. He has been seen at the Old School games in decks like Reanimator or Eureka with Concordant Crossroads, but regardless of what he plays, it is without a doubt, one of the most well loved creatures in Old School.



13 pts

Curiously, it did not receive a vote on the list of «best creatures», so it should have been removed from this list. Perhaps because he lose the comparison with her cousin Serra Angel, but in any case the vampire is one of the creatures most loved by Old School players, for her art, and because she instilled fear in those first games of the 90s.



15 pts

Another of the monsters most loved by Old School players that takes the bronze medal. Just seeing an 8/8 at the beginning of the game was already impressive, if we add it to its low summoning cost and its fantastic art, the Force of Nature enters the Top 3 of the most beloved creatures of Old School in its own right.



16 pts

Few arts are more impressive and fit the card frame better than the Vesuvan Doppleganger. Quinton Hoover’s work has surely been instrumental in placing her as the second most beloved creature in the Old School. His ability (rather confusing and changeable) magnificently represents what the original Magic was.



18 pts

Underrated creature as far as the game is concerned from Old School, but which (removing the creatures that were among the best) has been the most voted as the most loved of the Old School players. Jesper Myrfors’ haunting artistry and his destructive double-edged ability, coupled with his 5/5 strength, have positioned him as the Old School’s most well loved creature (except the mosts powerful).



10 pts

This giant Djinn narrowly missed the Top 5 as one of the most beloved creatures of Old School players. Another one that is scary to see on a table with sensational art by Dan Frazier. Powerful and underplayed, but not for that reason one of the most loved by players.

If you want to see the complete list of Old School’s most well loved creatures you can see it HERE.


In this list are all the creatures that the players voted as their favorites, including those that appeared on the most powerful list. Adding up all the votes, the Top 5 went to the Vesuvan Doppleganger, and the Top 4 to the Demonic Hordes. Only three creatures scored higher than them, and they didn’t appear on the list above because they were among the most powerful. Be that as it may, this is the Top 5 all-time favorites Old School creatures of all time.



16 pts



18 pts



20 pts

The specter was about to sneak into the Top 5 best creatures of Old School and enters with 20 points as the third favorite creature of all time by players of the format.



34 pts

The Serra Angel is the only creature that manages to appear in the Top 5 of the best creatures and in the Top 5 of the player’s favorites. Could it be considered as the most iconic creature of the format?



47 pts

Although she was far from being considered one of the best creatures in the format, he has been the winner by far as the all-time favorite of Old School players. With 13 points ahead of second and 27 ahead of third, the Shivan Dragon wins by far the title of favorite creature of all time by Magic Old School players. Fearsome when it comes into play and with unsurpassed artistry from Melissa Benson.

If you want to see the complete list of all-time favorite creatures in Old School you can see it HERE.

This has been it. We encourage you to do similar inquests in your communities and compare the results, although they are certainly not far from the results obtained from the players of the Liga Madrileña de Old School.